![]() ![]() I searched through dragon poop, destroyed a monastery’s bell just because the noise was annoying a nearby resident, and saved orphans so a town’s mayor could get a photo op. Side quest after side quest can get old quickly, but Deathspank avoids this issue by making each one more ridiculous than the last. On your quest for the artifact you encounter a myriad of townsfolk with all sorts of conveniently side quest-like tasks that need fulfilling. It’s a pretty obvious and straight forward premise that is really just meant as a set-up for hilarity to ensue, and ensue it does. The ultimate goal of your heroic deeds is “the artifact”, an unimpressive looking but supposedly powerful item which you are destined to obtain. These are lofty goals and while Deathspank does have a twinge of both, it doesn’t quite achieve the levels of quality of either series.ĭeathspank is aptly titled since you play as the hero Deathspank, a warrior of justice and hero to the downtrodden. Gilbert and it promised to be a mix of Tales from Monkey Island hilarity and Diablo style gameplay. Deathspank is the latest experiment in humor-induced gaming from Mr. The xbox 360 controller (which is highly recommended for this game) will work but you’ll have to manually configure the button mapping through the options screen- it detects the controller correctly but not which button is which.Ī friend can join in and help you on your adventures, taking the form of wizard/healer character “Sparkles”, but unfortunately it’s local co-op only there’s no option to link up via the internet.By Karl Koebke, posted on 15 July 2010 / 6,837 Viewsįans of Monkey Island should know that Ron Gilbert as one of the creators behind the first two games in the series. ![]() There are limited options to speak of (just resolution and vertical sync) and while the game seems to run fine, the frame rate feels very low, no matter how the settings are adjusted. Artistically, it’s all very stylised, with the 3D environment being decorated by cardboard cutout-styled trees and other furnishings. There’s a great variety of critters to fight and environments to explore, so there’s quite a lot of fun to be had here. Mechanically, the game is sound, and many of the major irritations of the genre (like having to constantly backtrack or return to town to sell loot) have been removed (such as just being able to convert unwanted loot into cash straight from your inventory). Written by Ron Gilbert (of Monkey Island fame), the relentless humour will either be a major selling point for you or will grate on your nerves (all the dialog is skippable though). Levelling up allows you to choose one of three “hero cards” which give you slight bonuses. It’s refreshing stuff, and to prevent you from getting stuck, you can consume fortune cookies which will give you a series of hints as to how to solve a problem. These usually involve collecting or using inventory items, and there’s even the old-school adventure mechanic of having to combine items together. The main one is that there are puzzles to be solved in order to complete some of the missions. There are several other neat twists on the formula. Filling the meter allows DeathSpank to perform a powerful attack (based on the weapon used). Simply equip up to 3 weapons and use them simultaneously to fill up a “justice meter”. Unlike Diablo and similar games, there are no skills to speak of. The control scheme is reasonably streamlined. The game sees you take control of DeathSpank, a self-proclaimed “dispenser of justice” who roams the land in search of “The Artifact”, all the while dispensing said justice with a bunch of ranged and melee weapons, and stopping to collect loot. Originally available on Xbox Live Arcade and the PlayStation Network, it gradually found its way onto other platforms before coming to the Mac at the end of 2010. ![]() DeathSpank takes the Diablo formula and bashes it on the funnybone. ![]()
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